M51
Geometry Game Show Skit 2
MathematicsGrade 12Grade 11Grade 10Grade 9
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- CCSS.MATH.CONTENT.HSG.MG.A.1 — Use geometric shapes, their measures, and their properties to describe objects (e.g., modeling a tree trunk or a human torso as a cylinder).
- CCSS.MATH.CONTENT.HSG.GMD.A.3 — Use volume formulas for cylinders, pyramids, cones, and spheres to solve problems.
- CCSS.MATH.CONTENT.HSG.MG.A.3 — Apply geometric methods to solve design problems (e.g., designing an object or structure to satisfy physical constraints or minimize cost; working with typographic grid systems based on ratios).
- CCSS.MATH.CONTENT.HSG.GMD.A.2 — (+) Give an informal argument using Cavalieri's principle for the formulas for the volume of a sphere and other solid figures.
- CCSS.MATH.CONTENT.HSG.GMD.A.1 — Give an informal argument for the formulas for the circumference of a circle, area of a circle, volume of a cylinder, pyramid, and cone. Use dissection arguments, Cavalieri's principle, and informal limit arguments.
- CCSS.MATH.CONTENT.HSG.MG.A.2 — Apply concepts of density based on area and volume in modeling situations (e.g., persons per square mile, BTUs per cubic foot).